Other Rules
Psionics
Psionics rules follow the Dreamscarred Press Psionics Unleashed for Pathfinder. All Powers listed there are allowed.
Powers listed in the DS 3 v7 Rulebook are also allowed.
Classes
Additional Thri-kreen Paragon Class rules:
Thri-kreen Paragon Class
Hit Die: d8
Class Skills
The thri-kreen’s racial skills are: Acrobatics (Dex), Climb (Str), Escape Artist (Dex), Perception (Wis), Stealth (Dex), Survival (Wis)
Skill Ranks per Level: 4 + Int modifier
Weapon Proficiency: Thri-kreen paragons are proficient with the club, chatkcha, dagger, gythka, handaxe, javelin, ko, kyorkcha, lajav, puchik, wrist razor, quarterstaff, shortspear, short sword, sling, and spear.
Armor Proficiency: Thri-kreen paragons are not proficient with any armor, however they are proficient with shields (except tower shields).
AC Bonus (Ex): As a thri-kreen paragon develops, his chitin hardens and he receives a +1 bonus to armor class starting at level 1. At level 2, this bonus increases by +1 more for a +2 total bonus to armor class. These bonuses stack with the thri-kreen’s racial natural armor bonus.
Fast Movement (Ex): At 2nd level a thri-kreen paragon’s movement increases by +5 ft. At 3rd level it increases by +5 more feet for a total movement increase of +10 ft and total movement of 40 ft.
Leap (Ex): Starting at level 1, and at levels 2 and 3, a thri-kreen paragon receives a +10 bonus to all Jump checks.
Claw Attack (Ex): At level 2 all four hands of the thri-kreen paragon develops sharpened claws. These claws give the thri-kreen paragon a natural claw attack and allow the thri-kreen to attack with the claws of his upper arms for 1d4 damage each. The thri-kreen must not be holding a weapon or item in those hands for the attack. A thri-kreen paragon at level 3 can use the claws his lower arms to attack with for additional 1d4 damage per claw.
Four Arms (Ex): At level 3 a thri-kreen paragon gains the full use of his lower arms and may use them normally for claw attacks or wielding weapons, items, or shields. The thri-kreen qualifies for the Multiweapon Fighting feat and also the Multiattack feat. These are not bonus feats. However, a thri-kreen paragon that already has the Two Weapon Fighting feat gains Multiweapon Fighting feat as a bonus feat if he qualifies for it. A thri-kreen paragon fighting with weapons in multiple hands is still subject to the rules of two-weapon and multi weapon fighting, suffering a -5 to secondary attacks without Two Weapon Fighting or Multiweapon Fighting feats.
A thri-kreen can never receive more than an AC bonus of +2 from holding more than one shield.
Deflect Arrows (Ex): At level 3 a thri-kreen paragon receives Deflect Arrows as a bonus feat.
Venom Glands (Ex): At level 1, a thri-kreen paragon produces venom he can inject into his victim through a successful bite attack. The glands produce enough venom for one poisonous bite per day. This poison does 1d6 Dex damage with a secondary effect causing paralysis. Fort save DC 11 + Con modifier to negate. The venom can also be used to allow the thri-kreen to produce dasl, used for the creation of unique thri-kreen weapons.
Hide in Sand (Ex): At level 1 the thri-kreen paragon also gains a +4 racial bonus on Hide checks in sandy or arid areas.
Thrikreen Paragon Total Bonus Table:
Level | BAB | Fort | Reflex | Will | Special | AC Bonus | Move | Leap | HD |
---|---|---|---|---|---|---|---|---|---|
1st | +0 | +0 | +2 | +2 | Venomous Glands, Hide in Sand | +1 | +0 ft | +10 | 1d8 |
2nd | +1 | +0 | +3 | +3 | Claw Attack | +2 | +5 ft | +20 | 1d8 |
3rd | +2 | +0 | +3 | +3 | Four Arms, Deflect Arrows | +2 | +10 ft | +30 | 1d8 |